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Portrait photo of the artist wearing sunglasses outdoors.

JOSHUA YOON

Senior CGI Artist | 3D Visualization Artist

Below you’ll find a collection of the professional experiences that have shaped my career in CGI, 3D visualization, and design. Each role has added something different to the way I work, whether through new industries, technologies, creative challenges, or the people I’ve had the opportunity to collaborate with. Over the years, those experiences have helped me grow not only as an artist, but also as a problem solver, teammate, and creative professional. If you’re interested in learning more about my background, specific projects, or references, feel free to contact me directly.

SR. CGI VISUALIZATION ARTIST

Marks, part of SGS & Co.
May 2023 – January 2024

My role at Marks gave me the opportunity to help build a CGI capability from the ground up for a major food retail GPO client. It combined many of the parts of CGI production I enjoy most: hands-on visualization, technical problem solving, workflow development, art direction, and collaboration with both clients and creative teams. Beyond producing imagery, I helped establish the systems and standards needed to turn CGI into a reliable production process.
 

  • Developed CGI workflows, briefing standards, quality-control processes, and delivery systems to support the newly established production capability.

  • Led projects through the full CGI process, including 3D scanning, modeling, texturing, lighting, rendering, art direction, client presentations, and final asset delivery.

  • Collaborated with creatives and adaptive designers to maintain visual quality, accuracy, consistency, and alignment with client packaging expectations.

  • Implemented an internal digital asset management system and helped translate client expectations into practical production workflows from initial meetings through delivery.

SR. CGI ARTIST

Whirlpool Corporation
February 2022 - November 2022

At Whirlpool, I joined a small internal CGI team helping develop production capability across multiple appliance brands. During the early development of the team, I worked closely for several months with an external KeyShot specialist brought in to help us build workflows around rendering, 360-degree imagery, and animation. That hands-on training deepened my understanding of KeyShot production workflows and provided a foundation I later adapted into the team’s customized production pipeline.

  • Developed and refined a customized KeyShot production pipeline encompassing scene setup, lighting, composition, materials, reusable templates, scripts, asset storage optimization, and an internal render farm to improve production efficiency and organization.

  • Created photorealistic materials and textures and produced product visualization, architectural imagery, animation, VFX, and other specialty CGI content across multiple appliance brands.

  • Collaborated with branding and photography teams to help establish consistent product-imagery standards while maintaining the distinct visual identity of individual brands.

  • Researched and implemented new software, technologies, and production concepts to expand the team's CGI capabilities and improve production workflows.

CGI ARTIST

Dal-Tile
November 2021 - February 2022

My time at Dal-Tile brought together two areas of visualization that have remained important throughout my career: product representation and architectural environments. I created CGI imagery that placed physical products into realistic interior and exterior settings, which required balancing product accuracy with the lighting, materials, and overall atmosphere of the surrounding space.

  • Created high- and low-poly 3D models and developed interior and exterior architectural environments used to stage and showcase products.

  • Built organic and hard-surface materials and textures, using lighting and shading to produce accurate photorealistic imagery.

  • Researched 3D production technologies and techniques to improve image quality and production efficiency.

VISUALIZATION DESIGNER

Strand Systems Engineering Inc.

August 2021 - November 2021

At Strand, I worked within a more traditional architecture and engineering environment, producing visualization for residential, interior, and commercial projects. The role strengthened the connection between my visualization work and the design documentation behind it, requiring me to move comfortably between 3D production, architectural drawings, presentation materials, and multiple projects at different stages of development.

  • Produced interior and exterior visualizations through modeling, lighting, texturing, camera composition, rendering, and postproduction while working within established company standards.

  • Worked with AutoCAD and Revit construction documents and prepared presentation materials in InDesign to support project bids and client communication.

  • Managed multiple concurrent projects spanning residential architecture, interior design, commercial construction, and animation while continuing to explore methods for improving image quality and production efficiency.

INDEPENDENT CGI & DIGITAL ARTIST

Self-Employed | Remote and Project-Based
Sept. 2009 - March 2021

Independent work gave me the opportunity to explore a wide range of creative disciplines while working directly with entrepreneurs, small businesses, and individual clients. Projects ranged from CGI and product visualization to branding, digital artwork, and image development. Working independently also taught me how to approach a project beyond the image itself by understanding what a client was trying to communicate, finding the right visual solution, and adapting my process to the needs of each project.

  • Created CGI, product visualization, branding, and digital artwork for marketing, presentation, and promotional use.

  • Produced work across 2D and 3D disciplines, including modeling, texturing, postproduction, photo manipulation, cover art, web imagery, and visual design.

  • Consulted directly with clients to determine how CGI and digital design could best support their ideas, businesses, and marketing needs.

ARCHITECTURAL VISUALIST

Babak Studios

June 2010 - September 2017

Babak Studios was essentially a two-person visualization practice built around the mentorship that helped shape the early years of my career. My former college professor reached out to me after I graduated, and over the years we worked together on contract architectural visualization projects for a variety of clients. Working so closely with an experienced designer gave me the opportunity to develop not only my technical skills, but also my understanding of architecture, visual communication, client expectations, and the responsibility that comes with translating someone else's design into an image.
 

  • Created photorealistic architectural visualizations through 3D modeling, scene organization, lighting, texturing, landscaping, rendering, and postproduction.

  • Worked from architectural drawings, elevations, and design concepts to accurately communicate design intent through finished imagery.

  • Collaborated directly with designers, engineers, and clients throughout the visualization process, refining concepts and imagery to achieve the intended project outcome.
     

He has since passed, but the years I spent working alongside him remain an important part of the foundation I built my career on.​

3D ENVIRONMENT ARTIST

Panzer Gaming Studios
February 2012 - October 2013

Panzer gave me experience applying 3D modeling and texturing in a game-development environment. It was a different kind of production from architectural visualization and helped broaden my understanding of asset creation, technical constraints, and working toward a larger interactive project.
 

  • Created 3D environment assets through modeling and texturing.

COMPUTER AIDED DESIGN TECHNICIAN

Fleetwood Enterprises Inc.

March 2007 - April 2008

Fleetwood was one of my early opportunities to apply drafting and design skills in a real production environment. I worked on RV interior cabin layouts, which gave me practical experience thinking about space, dimensions, construction, and how designed environments come together before visualization became the center of my career.

  • Produced CAD drawings and layouts for recreational-vehicle interior cabin designs.

COMPUTER AIDED DESIGN TECHNICIAN

SRS Tec

July 2005 - February 2006

SRS was one of my earliest professional design roles and gave me hands-on experience producing technical drawings for fabricated products. It introduced me to the precision and practical constraints of computer-aided design before my career expanded into 3D visualization and CGI.

  • Created CAD layouts and technical drawings for stainless-steel appliances and equipment.

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